Frozen (spec game)
This was a spec project I worked on at a previous job. It was designed to be played in large groups using motion controls similar to Kinect. It was a lot of fun to work on, especially creating the custom rig for Olaf which required a lot of flexibility. The key features of the rig were removable limbs that could be animated separately or along with full rig.
Role: animation, blend shapes, textures, rigging, and level design.
Above: You can see the various features of the Olaf rig as well as an animation for the intro to the game.
Above: a storyboard for the progression of the game.