I create things for XR, mobile, and film.

I’ve worked within the gaming space, virtual concerts, VR and AR training, artistic immersive experiences, and short films. I am a 3D generalist and art director with over 15 years of experience modeling and animating in Maya, zBrush, and using engines such as Unity and Unreal. My goal is to keep pushing the boundaries of storytelling using the latest tools and technologies.